Atmosphere save the day download
All fresh updates and much more on my patreon page. Just wondering why you kick out people who join the discord? I tried a couple times, and since it's linked in the game I just want to know why it's there if were not allowed in. Of course! Just wanted to be sure there wasn't some other reason, thanks for looking into it!
I have already fixed this bug. It happens if you tell him about the talk with Susan on the same day. Now you can fix it in two ways: 1. Go through all the events of that day again. Tell him about it the in the next day. If you can enable the developer console, just type SetNoteState 5, True in it. Being in the exact point of the game where you can't finish the day! Synopsis: The story of the game takes you to the near future.
About Game: The game uses half-sandbox model which gives you part of freedom while you follow main story line. All pictures are in HD quality. The Game uses several features like inventory system, laptop with apps and other. Special rewards are included in gallery.
BIOS with intel about game characters. The game includes side paths, which opens relationships with other girls and offers you new and tempting life stories of them.
Current Public Version 0. My patreon page. Why I should support you? By supporting me as creator and developer, you give me the opportunity to spend more time on the project, you give me the opportunity to buy the necessary 3D assets and upgrade the hardware. You get access to new versions of the game, much earlier. You get access to development news. You can influence the development of the game by taking part in voting.
You get access to extra content, such as the Storybook. This is a separate app that is regularly updated and is only available to my patrons. The Storybook already has 3 big events involving Monica, Susan, and recently released 3rd story with Phoebe. You get access to a preview of upcoming events. You get access to custom renders and can choose characters for it.
And of course you become a part of the game, your name goes on the credits forever. You can join our Discord server. Here you can ask me questions or give your feedback. As well to get regular news about the game development.
Thank you so much for all your support! More information. Download Now Name your own price. Sep 10, Aug 26, Mar 14, Jan 11, Dec 10, Nov 13, Comments Log in with itch. RikiTikiTaviTada 13 days ago. Steeldew 47 days ago. Why the latest version of this game ends on the 15th day of the game?
Please answer me. After this version, when will the new version be available to us? There seems to be a version 2. Slammn77 days ago. Is it possible to run the Linux files on Android? I'll tell you about the plans for Susan.
Siddharthsanklecha days ago. Game updated to version 0. This game is next level amazing. Please keep going. Thank you for your feedback! Yespleaser 1 year ago. Can you make this for Android please? B3stof22 1 year ago. What language do you speak? I can help if it's french or spanish. Fixed small translation errors pointed out by players. The system of game day ending was improved. The game must be fully compatible with your save game files.
Most likely, the server automatically does it. I will try to fix it. Thank you! Resioku 1 year ago. Dyasty 1 year ago 1 edit. Hey im stuck at day 10 what can i do? I tested everything but there's nothing happening!
That is the end of the current version. Colvine 1 year ago. How do you get into the developer console? This still appears to be possibly?
This is unit testing machinery, and explicitly not more than that. Please Note : If you are a developer who is familiar with the Horizon operating system or capable of becoming familiar , I would greatly appreciate help writing tests and improving the testing framework. Please contact SciresM if you are capable and interested. Really, if you are actually a developer who would like to help me get this off the ground, I would deeply appreciate it.
That said, if you are not a developer but want to be one, this probably isn't the best opportunity; I expect it to be highly technical. Consider the ReSwitched discord's hack-n-all channel for your educational purposes. We are at least for now using catch2 for unit tests. Almost all virtual calls in the kernel are now resolved statically.
This eliminates substantial virtual call overhead, and should lead to improved kernel microperformance in pretty much every function. The remaining red black tree find operations which weren't using the optimized "find key" variant are now using the optimized version. Custom assembly was written to improve tick-to-timespan conversion. This works around gcc emitting suboptimal assembly at -Os it emits good assembly at -O3, clang is fine at both -O3 and -Os.
Rather than unnecessarily zero-ing all data in kernel objects only to overwrite members later, we now only initialize the members we need to in kernel object constructors. This is what Nintendo was doing already.
This should strictly improve microperformance of many system calls. An compile-time toggleable extension was added to support bit physical addresses in MapRange capabilities using currently reserved bits. A number of minor bugs were fixed, including: Initial cache management now better reflects official behavior. This fixes an issue that caused certain hardware with cache sensitivity to produce cryptic kernel panics during boot. Incorrect logic when checking thread priority capabilities was fixed to reflect official behavior.
Accesses to the processes local region were fixed to properly use kernel linear region, not userland pointers. The cache SVCs exposed for bit processes now better reflect official core mask request semantics. A bug was fixed that could cause a kernel panic if SvcArbitrateLock was called on a thread with exactly one reference in the middle of handling a user-mode exception. The following was changed since the last release: Support was implemented for This facilitates writing unit tests for the kernel and other atmosphere components and running them under PC.
This should hopefully allow us to have greater confidence that all of atmosphere's components work the way they're theoretically supposed to in the future. This should fix any issues that might result from running older releases on the OLED model, if you're somehow in a position to do so. The "target firmware" system was changed to allow the bootloader to specify an approximation, rather than the true target firmware.
This greatly simplifies bootloader requirements, and correspondingly all code for accessing SYSTEM has been removed from fusee. This should result in a substantial speedup when booting emummc with fusee, as SYSTEM accesses were the most expensive thing done previously.
This should resolve any inconsistency in firmware detection when booting via fusee vs hekate. This should also improve our compatibility with micro firmware releases, making it more likely that atmosphere "just works" if nothing important has changed.
Dynamic resource limit determination logic was implemented in pm to match latest official behavior. An enormous amount of refactoring was performed under the hood, including: Please Note : If you are a developer who uses Atmosphere-libs, a number of changes here are breaking.
Feel free to contact SciresM for help updating your program. Since mesosphere is now always-on, os::LightEvent which required newer SVCs is now globally usable and used by stratosphere where relevant. Assertions are now true no-ops when building for release. Most "common" logic in system module main. Please Note : main. A number of longstanding code style issues were corrected.
Mesosphere now puts its relocation table inside. The spl and loader system module was refactored to better reflect official logic. Many, many other minor changes, please talk to SciresM or read the relevant commits if you want to know more. The following was changed since the last release: A bug was fixed which caused some memory to leak when launching a game with mods enabled, eventually causing a crash after enough game launches without rebooting.
Two new services "sprofile" were added to erpt , and have been fully reimplemented. Please Note : These services provide a way for settings to be pushed to consoles over the internet without system update. Because there appear to be no settings pushed out yet, this implementation fundamentally cannot be fully tested right now, but hopefully there are no issues once settings begin being distributed.
The LogManager system module was reimplemented. This system module provides services that some games use for logging. Atmosphere's reimplementation supports logging to the SD card if lm! To control the directory where logs are saved, modify the lm! Atmosphere's reimplementation is disabled by default in order to save memory , but can be enabled by setting lm!
This will allow reading over logs from games which use the services or potentially logging from homebrew in the future , which can be useful to developers. The rewrite was performed with a big emphasis on ensuring a good boot speed, and generally boot should be much faster than it was previously.
The obvious low-hanging fruit for performance improvements has been picked, so hopefully the improved performance is to everybody's liking. SD card compatibility was improved: fusee should now have SD card compatibility identical to the official OS driver. Please Note : various components were renamed fusee-primary. If you use another bootloader like hekate , you may need to update your configuration to use the new layout.
Please Note : BCT.
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